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[GearVR] Application.CaptureScreenshot saves black image
Steps to reproduce: 1) Download attached project 'case_794736-ScreenShotPizzas.zip' and open in UnityNote: Make sure you downloaded ... Read more
[Google VR] Right eye flashng randomly
1) Deploy the attached project to a GVR device2) Wait anywhere from 2 to 5 minutes and the right eye will flashNote: Tap the screen ... Read more
Lens Flare is being distorted at 5.4.x
http://forum.unity3d.com/threads/5-4-released.418776/page-3#post-2755096 Read more
[Oculus] Activateing a Camera in start method results in tilted world
In 5.4.0, there is a new bug. If you activate a OVRCameraRig in the Start method, it latches the latest tracking pose instead of the... Read more
[SinglePassStereo] Shadows not scaling with Render Viewport Scale changes
1) Download attached project2) Ensure VR mode is enabled and Open VR is the preferred SDK3) Open the "RealTimeDirectionalLight" scen... Read more
[VR]Black bars appear around scene view and game view during play mode w...
Steps to reproduce:1. Create a new peoject2. Enable VR3. Enter Play mode4. Observe Scene window and Game Window Expected result: nor... Read more
[Android]Vulkan doesn't work on android devices with 7.x OS if Virtual R...
Steps to reproduce:1. Open project from the link2. Build and run for android-Crash(sometimes requires more tries to run the app) Not... Read more
[VR Image Effects] Twirl effect is misaligned between eyes
The twirl (and vortex) image effects are misaligned between the eyes. This causes some double vision when this effect is turned on. ... Read more
[VR] physx::shdfnd::Foundation::getReportAllocationNames crash after pla...
Steps to reproduce:1. Download and open attached project "Unity.zip"2. Make sure Oculus is connected and VR mode is enabled under pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS