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GL.LoadOrtho is broken which causes sprite preview not rendered. See com...
Reproduction steps:1. Create new Project2. Import 2D Roguelike assets3. Launch Sprite Editor on Scavengers_SpriteSheet SpriteSheet4.... Read more
[VR][Gear VR] Using Anti Aliasing causes screen flicker with Gear VR
To reproduce:1) Open attached project2) Make sure AA in quality settings is not disabled3) Build and run for GearVR (make sure you h... Read more
[Android] [GearVR] Both eyes are rendered in the same color when using S...
Steps to reproduce: 1) Download attached project and open in Unity2) Create .osig file for testing device3) In Player settings, make... Read more
[HoloLens] Tracking is completely broken when cameras "Allow MSAA" is tr...
Steps to reproduce:1. Open attached project2. Open "StaticCubes" scene3. Select "Main Camera" in the Hierarchy4. Make sure cameras "... Read more
Crashes while building with VR support enabled for platform which does n...
Steps to reproduce:1. Open the attached project (vrSupport.zip)2 Check Editor settings, notice that "Virtual Reality Supported" is e... Read more
[VR]Editor crashes when attempting to switch SteamVR games
1. Download and open the attached project2. Make sure VR is enabled in Player settings3. Enter Playmode4. Find the GameObject "Movea... Read more
[SinglePassStereo] Missing materials stereo discrepancy
Steps to reproduce:1. Download and open attached project "lefteyepointlightongraphicsjob - final.zip"2. Open scene "test"3. Make sur... Read more
Virtual reality mode cannot be turned on for Android platform w/ VR Samp...
Steps to reproduce:1. Create new project2. Import "VR Samples" from Asset Store3. Switch platform to Android4. Turn on VR mode in Pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS