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GL.LoadOrtho is broken which causes sprite preview not rendered. See com...
Reproduction steps:1. Create new Project2. Import 2D Roguelike assets3. Launch Sprite Editor on Scavengers_SpriteSheet SpriteSheet4.... Read more
[VR][Gear VR] Using Anti Aliasing causes screen flicker with Gear VR
To reproduce:1) Open attached project2) Make sure AA in quality settings is not disabled3) Build and run for GearVR (make sure you h... Read more
[Android] [GearVR] Both eyes are rendered in the same color when using S...
Steps to reproduce: 1) Download attached project and open in Unity2) Create .osig file for testing device3) In Player settings, make... Read more
[HoloLens] Tracking is completely broken when cameras "Allow MSAA" is tr...
Steps to reproduce:1. Open attached project2. Open "StaticCubes" scene3. Select "Main Camera" in the Hierarchy4. Make sure cameras "... Read more
Crashes while building with VR support enabled for platform which does n...
Steps to reproduce:1. Open the attached project (vrSupport.zip)2 Check Editor settings, notice that "Virtual Reality Supported" is e... Read more
[VR]Editor crashes when attempting to switch SteamVR games
1. Download and open the attached project2. Make sure VR is enabled in Player settings3. Enter Playmode4. Find the GameObject "Movea... Read more
[SinglePassStereo] Missing materials stereo discrepancy
Steps to reproduce:1. Download and open attached project "lefteyepointlightongraphicsjob - final.zip"2. Open scene "test"3. Make sur... Read more
Virtual reality mode cannot be turned on for Android platform w/ VR Samp...
Steps to reproduce:1. Create new project2. Import "VR Samples" from Asset Store3. Switch platform to Android4. Turn on VR mode in Pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used