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[HoloLens] Tracking is completely broken when cameras "Allow MSAA" is tr...
Steps to reproduce: 1. Open attached project 2. Open "StaticCubes" scene 3. Select "Main Camera" in the Hierarchy 4. Make sure camer... Read more
[VR] VRSettings.enabled cannot be set to true
Steps to reproduce: 1. Download and open attached project "Test.zip" 2. Make sure you have attached HMD and in Player Settings VR mo... Read more
[CV1 | Oculus SDK] Unity Automatically Culling Objects in Peripheral Vis...
All you need to do is test a scene (most apparent in RollerGameTest Edge4) and look at it through the Oculus Rift CV1. as you move ... Read more
[SteamVR]Secondary camera does not render to MainDisplay when SteamVR ri...
Steps to reproduce: 1.Download and open the attached project 2. Enter playmode 3. Observe Game window Expected result: Secondary ca... Read more
[GVR] Crash when enabling or disabling VR mode
How we can reproduce it using the example you attached 1) Download the attached project 2) Deploy to Pixel phone using Daydream SDK ... Read more
[SinglePassStereo] TargetEye + deferred rendering causes right eye disto...
[SinglePassStereo] TargetEye + deferred rendering causes right eye distortion 2. How we can reproduce it using the example you atta... Read more
[VR][Gear VR] Using Anti Aliasing causes screen flicker with Gear VR
To reproduce: 1) Open attached project 2) Make sure AA in quality settings is not disabled 3) Build and run for GearVR (make sure yo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object