Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.4p6
Issue ID
798307
Regression
No
[CV1 | Oculus SDK] Unity Automatically Culling Objects in Peripheral Vision When Parent scaled up
All you need to do is test a scene (most apparent in RollerGameTest Edge4) and look at it through the Oculus Rift CV1. as you move your head around (and especially when you move in close), you can see in the outside edge of your vision (while you are looking straight ahead) that objects are disappearing and reappearing as you move your head around.
Version 5.3.4p6 (9eb825cf2ca3)
Mon, 02 May 2016 11:15:14 GMT
Branch: 5.3/patch-release
Version 5.4.0b19 (57f24ff20089)
Sun, 22 May 2016 09:16:47 GMT
Branch: 5.4/release
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment