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OnParticleSystemStopped() is not called if the Scene view camera and Gam...
Reproduction steps: Open the attached “ParticleBugProject” project Open the “Test Bug” scene Make sure the Scene view camera does no... Read more
Crash on GeometryJobTasks::ScheduleSharedGeometryJobs when changing pref...
Reproduction steps:1. Open the attached project “ParticleCrash“2. Add “PREFABNAME“ to the Hierarchy and select it3. Try to change th... Read more
Billboard particles flip on their axis when viewing them from above
How to reproduce:1. Download and open the attached project2. Double-click on "CloudLevel" in the Hierarchy window3. In the game view... Read more
AnimationCurve field preview displays an additional curve in Inspector w...
Reproduction steps:1. Open the “DoubleCurve“ project2. Open the “SampleScene“ scene3. Select the “Test” GameObject4. Observe the cur... Read more
Particle trail from the Trails module deforms and twists when the GameOb...
Steps to reproduce:1. Open the attached project "particletwist.zip"2. Open Scenes/SampleScene3. Enter the Play Mode4. Observe the Tr... Read more
"Line Renderer" with Alignment "Transform Z" has incorrect UVs when bent
Reproduction steps: 1. Open "LineRenderer.zip" project2. Look at "BadUV_Line"3. Move around the Scene window4. Notice that the LineR... Read more
Particle death is invoked only after trail death when using Particle System
How to reproduce:1. Open the attached project (ParticleDeath.zip)2. Open scene Scenes/SampleScene3. Select the GameObject "Particle ... Read more
Particles are spawning not in the center of a moving GameObject
How to reproduce:1. Open the user's attached project2. Enter the "MAIN SCENE" Scene (Assets > MAIN SCENE)3. Change the Main Camer... Read more
The Line Renderer is inconsistent when the Width is above 0.5 or it's po...
How to reproduce:1. Open the user's attached "LineRenderer.zip" project2. Open the "SampleScene" Scene3. Select the "Line" GameObjec... Read more
NullReferenceException is thrown at reverting changes after resetting Mu...
How to reproduce:1. Open a new Unity project2. Create and select two Particle System GameObjects in the Hierarchy3. Right-click on t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS