Search Issue Tracker
Fixed in 2023.1.0b6
Fixed in 2023.1.X, 2023.2.X, 2023.2.0a2
Votes
0
Found in
2023.1.0b2
2023.2.0a1
Issue ID
UUM-25452
Regression
Yes
NullReferenceException is thrown at reverting changes after resetting Multiple Particle Systems
How to reproduce:
1. Open a new Unity project
2. Create and select two Particle System GameObjects in the Hierarchy
3. Right-click on the Multiple Particle Systems header in the Inspector
4. Select the “Reset” button
5. Undo by clicking Ctrl + Z (⌘ + Z on macOS) keyboard key combination
Expected result: Previous action is successfully undone
Actual result: All undoes will result with NullReferenceException error thrown in the Console log
Reproducible with: 2023.1.0a18, 2023.1.0b2
Not reproducible with: 2020.3.44f1, 2021.3.18f1, 2022.2.5f1, 2023.1.0a17
Reproduced on: macOS 13.0 (Intel), Windows 10
Thrown error:
NullReferenceException: SerializedObject of SerializedProperty has been Disposed.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor's settings cannot be searched in the Preferences window
- Crash on SerializableManagedRef::CallMethod when performing various Unity operations
- Editor crashes on "OutputPolymesh" when running a specific Scene in Play Mode or Player
- Mesh Renderer Component uses default editor when applying custom editor
- Editing a Template is not disabled when the Template signature is in progress but if the Template is edited the Template signature fails
Resolution Note (fix version 2023.2):
Fixed in 2023.2.0a2
Resolution Note (fix version 2023.1):
Fixed in 2023.1.0b6