Search Issue Tracker
[Shuriken] Error is thrown continuously On selecting "Edit Points in Sce...
"transform.position assign attempt for 'SceneCamera' is not valid. Input position is { NaN, NaN, NaN }" error is thrown continuously... Read more
Mesh Particle System update frequency is too low and causes visible stut...
How to reproduce:1. Open the attached (PS Scaling update.zip) project2. Open the "SampleScene" Scene3. In Hierarchy select "PS" Pref... Read more
Crash in ParticleSystem::EndUpdateAll() when Particle System with 'Disab...
How to reproduce:1. Download tester-attached package (CrashPackage.unitypackage)2. Create a new Unity project3. Open the CrashScene4... Read more
"offset is outside the valid range" error is thrown when setting the par...
How to reproduce:1. Open the user's attached "ParticleTest" project2. Open the Scene "SampleScene"3. Enter the Play Mode4. Press the... Read more
[Particle System] Module values are not copied when right-clicking and s...
Reproduction steps:1. Open the user's attached project and SampleScene scene2. In the Hierarchy window, select Particle System GameO... Read more
Memory leak in Line Renderer when build is running in batchmode
Reproduction steps:1. Open the attached project "1224501.zip"2. Build the project3. Run the built project from Terminal/Power Shell/... Read more
Calling GetMeshes will cause Infinite loop if one of meshes under mesh r...
How to reproduce:1. Open the attached project2. Go to the Project window/Resources and delete the UIParticle_Demo_Animatable.fbx3. E... Read more
ParticleSystem.isEmitting returns true when the Emission module is disabled
To reproduce:1. Open attached project ("case_1240811.zip")2. Press Play3. Observe the Console window Expected result: 'False' messag... Read more
Particles don't get culled when disabled and re-enabled out of Camera's ...
How to reproduce:1. Open the user's project2. Open the "SampleScene" from Assets > Scenes3. Make sure that the Scene window is cl... Read more
Non-child Sub Emitter particles move / shift / teleport when modifying t...
How to reproduce:1. Open attached project "SubEmittersAndPlayOnAwake.zip" and scene "SampleScene"2. In Hierarchy, select "Particle S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument