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[Shuriken] Error is thrown continuously On selecting "Edit Points in Sce...
"transform.position assign attempt for 'SceneCamera' is not valid. Input position is { NaN, NaN, NaN }" error is thrown continuously... Read more
Mesh Particle System update frequency is too low and causes visible stut...
How to reproduce: 1. Open the attached (PS Scaling update.zip) project 2. Open the "SampleScene" Scene 3. In Hierarchy select "PS" P... Read more
Crash in ParticleSystem::EndUpdateAll() when Particle System with 'Disab...
How to reproduce: 1. Download tester-attached package (CrashPackage.unitypackage) 2. Create a new Unity project 3. Open the CrashSce... Read more
"offset is outside the valid range" error is thrown when setting the par...
How to reproduce: 1. Open the user's attached "ParticleTest" project 2. Open the Scene "SampleScene" 3. Enter the Play Mode 4. Press... Read more
[Particle System] Module values are not copied when right-clicking and s...
Reproduction steps: 1. Open the user's attached project and SampleScene scene 2. In the Hierarchy window, select Particle System Gam... Read more
Memory leak in Line Renderer when build is running in batchmode
Reproduction steps: 1. Open the attached project "1224501.zip" 2. Build the project 3. Run the built project from Terminal/Power She... Read more
Calling GetMeshes will cause Infinite loop if one of meshes under mesh r...
How to reproduce: 1. Open the attached project 2. Go to the Project window/Resources and delete the UIParticle_Demo_Animatable.fbx... Read more
ParticleSystem.isEmitting returns true when the Emission module is disabled
To reproduce: 1. Open attached project ("case_1240811.zip") 2. Press Play 3. Observe the Console window Expected result: 'False' me... Read more
Particles don't get culled when disabled and re-enabled out of Camera's ...
How to reproduce: 1. Open the user's project 2. Open the "SampleScene" from Assets > Scenes 3. Make sure that the Scene window is cl... Read more
Non-child Sub Emitter particles move / shift / teleport when modifying t...
How to reproduce: 1. Open attached project "SubEmittersAndPlayOnAwake.zip" and scene "SampleScene" 2. In Hierarchy, select "Particl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project