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0
votes
Fixed

[Shuriken] Error is thrown continuously On selecting "Edit Points in Sce...

Visual Effects - Legacy

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Mar 11, 2020

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Version/s: 2020.1.0b1, 2020.2.0a2, 2020.2.0a3

"transform.position assign attempt for 'SceneCamera' is not valid. Input position is { NaN, NaN, NaN }" error is thrown continuously... Read more

0
votes
Fixed

Mesh Particle System update frequency is too low and causes visible stut...

Visual Effects - Legacy

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Mar 03, 2020

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Version/s: 2019.3, 2019.3.1f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached (PS Scaling update.zip) project 2. Open the "SampleScene" Scene 3. In Hierarchy select "PS" P... Read more

0
votes
Duplicate

Crash in ParticleSystem::EndUpdateAll() when Particle System with 'Disab...

Visual Effects - Legacy

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Feb 17, 2020

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Version/s: 2019.3.0f5, 2019.3.1f1, 2020.1.0a19, 2020.2

How to reproduce: 1. Download tester-attached package (CrashPackage.unitypackage) 2. Create a new Unity project 3. Open the CrashSce... Read more

0
votes
Fixed

"offset is outside the valid range" error is thrown when setting the par...

Visual Effects - Legacy

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Feb 09, 2021

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Version/s: 2019.3.7f1, 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2

How to reproduce: 1. Open the user's attached "ParticleTest" project 2. Open the Scene "SampleScene" 3. Enter the Play Mode 4. Press... Read more

3
votes
Fixed

[Particle System] Module values are not copied when right-clicking and s...

Visual Effects - Legacy

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Feb 13, 2021

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Version/s: 2020.2, 2021.1, 2021.1.0b5, 2021.2

Reproduction steps: 1. Open the user's attached project and SampleScene scene 2. In the Hierarchy window, select Particle System Gam... Read more

0
votes
Fixed

Memory leak in Line Renderer when build is running in batchmode

Visual Effects - Legacy

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Mar 02, 2020

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.3f1, 2020.1, 2020.2

Reproduction steps: 1. Open the attached project "1224501.zip" 2. Build the project 3. Run the built project from Terminal/Power She... Read more

0
votes
Fixed

Calling GetMeshes will cause Infinite loop if one of meshes under mesh r...

Visual Effects - Legacy

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Apr 17, 2020

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Version/s: 2017.4, 2019.3.8f1, 2020.2

How to reproduce: 1. Open the attached project 2. Go to the Project window/Resources and delete the UIParticle_Demo_Animatable.fbx... Read more

1
votes
Fixed

ParticleSystem.isEmitting returns true when the Emission module is disabled

Visual Effects - Legacy

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Apr 23, 2020

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Version/s: 2018.4, 2019.3.9f1, 2020.2

To reproduce: 1. Open attached project ("case_1240811.zip") 2. Press Play 3. Observe the Console window Expected result: 'False' me... Read more

2
votes
Fixed

Particles don't get culled when disabled and re-enabled out of Camera's ...

Visual Effects - Legacy

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Apr 23, 2020

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Version/s: 2017.4, 2020.1.0b5, 2020.2

How to reproduce: 1. Open the user's project 2. Open the "SampleScene" from Assets > Scenes 3. Make sure that the Scene window is cl... Read more

0
votes
Fixed

Non-child Sub Emitter particles move / shift / teleport when modifying t...

Visual Effects - Legacy

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Mar 25, 2020

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Version/s: 2017.4, 2019.3.0f6, 2020.2

How to reproduce: 1. Open attached project "SubEmittersAndPlayOnAwake.zip" and scene "SampleScene" 2. In Hierarchy, select "Particl... Read more

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