Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2019.3.7f1
2019.4
2020.2
2020.2.1f1
2021.1
2021.2
Issue ID
1313413
Regression
Yes
"offset is outside the valid range" error is thrown when setting the particles with the same variables as getting them
How to reproduce:
1. Open the user's attached "ParticleTest" project
2. Open the Scene "SampleScene"
3. Enter the Play Mode
4. Press the "Emit 100" button twice
Expected results: No errors are thrown
Actual results: The "ArgumentException: ParticleSystem.SetParticles() offset is outside the valid range of supplied particle data: 100" error is thrown in the Console
Reproducible with: 2019.3.7f1, 2019.4.21f1, 2020.2.6f1, 2021.1.0b8, 2021.2.0a6
Not reproducible with: 2018.4.32f1, 2019.3.6f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Compiler IPC Exception and Editor Crash on AMD 9000-X3D CPU series
- Editor crashes in TextLib::FindIntersectingLink when hovering UITK Labels with <link> tags rendered via ATG
- Crash on mono_log_write_logfile when more than one copy of bee_backend is running
- NativeList<T>.ParallelWriter.AddNoResize() causes memory corruption when used in a [BurstCompile] IJobParallelFor on Web builds
- Realtime reflection probe changes light strength when removing light sources using URP WebGL
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a11
Resolution Note (fix version 2021.1):
Fixed in 2021.1.2f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.6f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.28f1