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Particle system doesn't emit if parent object is not moving
To reproduce:1. Open users attached project "ParticlesDemo.zip"2. Enter Play mode3. Observe as "Parent" game object with Animator co... Read more
Particle System is emitting sliced sprites inaccurately when Renderer Ma...
How to reproduce:1. Download, extract and open the attached project (1095741repro.zip)2. Open 'repro' scene3. Click on the Particle ... Read more
Particle System scatters differently when in Play Mode
How to reproduce:1. Open attached project ("case_1111134-ParticleSystem.zip")2. In the Hierarchy, select ParticleSystemGruen3. Inspe... Read more
[Shuriken] Exception thrown on assigning Reflection Probe to Texture pro...
when a Reflection probe is assigned to the Texture property under Shape module of Particle System component cause editor to throw be... Read more
"Line Renderer" with Alignment "Transform Z" has incorrect UVs when bent
Reproduction steps: 1. Open "LineRenderer.zip" project2. Look at "BadUV_Line"3. Move around the Scene window4. Notice that the LineR... Read more
Particle System prefab does not play after entering Play mode while it's...
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Enter Play mode3. Notice that the Particle System doesn't start simulating4... Read more
Particle System using Texture Sheet Animation with Sprites gets wrong UV...
Reproduction steps: 1. Open "UnityTestProject.zip" project2. Open "ParticleAtlas" scene3. Enter Play mode4. Notice that the left Par... Read more
Frame Debugger not showing Draw Calls from Particle Systems
To reproduce:1. Open the QA's attached project2. Play the scene3. Once a few explosions appear, enable the Frame Debugger Expected r... Read more
JobTempAlloc warnings appear using ParticlesSystem.Simulate when moving ...
To reproduce:1. Open attached project2. Select Timeline Game Object3. Move the clip Reproducible with: 2018.3.2f1Not reproducible wi... Read more
[Shuriken] Particle System is not rendering properly in the Scene view
On creating the Particle System effect, It is not rendering correctly in Scene view & On changing Particle colors their resultin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS