Search Issue Tracker

Active

Votes

6

Found in

2018.3.0f2

Issue ID

1115470

Regression

No

Particle System using Texture Sheet Animation with Sprites gets wrong UV's when packed in a Sprite Atlas Variant with scale <1

Shuriken

-

-

Priority: 5Not yet prioritized for a release

-

Severity: 3Secondary functionality broken

Reproduction steps:

1. Open "UnityTestProject.zip" project
2. Open "ParticleAtlas" scene
3. Enter Play mode
4. Notice that the left Particle System is emitting and the Right Particle System isn't emitting
5. Select "SpriteAtlasVariant 0.5" -> "Variant" -> "Scale" -> '1'
6. Enter Play mode
7. Notice that both Particle Systems are emitting

Expected Result: Scaled down Sprite Atlas Variant has correct UVs
Actual Result: Scaled down Sprite Atlas Variant has incorrect UVs, doesn't display

Reproduced with: 2019.1.0a13, 2018.3.2f1, 2018.3.0b1, 2018.3.0a6, 2018.3.0a3, 2018.3.0a2, 2017.4.18f1

Note:
Scaling it to '0.95' displays incorrect UV's

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.