Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
6
Found in
2017.3.0a1
2018.3.0a1
2018.3.0f2
2019.1.0a1
Issue ID
1115470
Regression
No
Particle System using Texture Sheet Animation with Sprites gets wrong UV's when packed in a Sprite Atlas Variant with scale <1
Reproduction steps:
1. Open "UnityTestProject.zip" project
2. Open "ParticleAtlas" scene
3. Enter Play mode
4. Notice that the left Particle System is emitting and the Right Particle System isn't emitting
5. Select "SpriteAtlasVariant 0.5" -> "Variant" -> "Scale" -> '1'
6. Enter Play mode
7. Notice that both Particle Systems are emitting
Expected Result: Scaled down Sprite Atlas Variant has correct UVs
Actual Result: Scaled down Sprite Atlas Variant has incorrect UVs, doesn't display
Fixed in: 2019.2.0a9, 2019.1.0b8, 2018.3.10f1
Reproduced with: 2019.1.0a13, 2018.3.2f1, 2018.3.0b1, 2018.3.0a6, 2018.3.0a3, 2018.3.0a2, 2017.4.18f1
Note:
Scaling it to '0.95' displays incorrect UV's
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UI Builder] Viewport's gizmos for Margin and Padding disappear when dragging to modify the value and the cursor leaves the Spacing section
- "Multiplayer Center" window does not reflect changes made in "Other Packages" section
- Crash on D3DKMTOpenResource when capturing with RenderDoc while GPU Skinning is set to GPU(Batched)
- Editing and saving Curve changes in UI Builder window throws multiple errors in the Console
- [UI Builder] Value is not selected when left clicking on Spacing/Border Widget values
Add comment