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Fixed in 2018.3.X

Fixed in 2019.1.X

Votes

6

Found in

2017.3.0a1

2018.3.0a1

2018.3.0f2

2019.1.0a1

Issue ID

1115470

Regression

No

Particle System using Texture Sheet Animation with Sprites gets wrong UV's when packed in a Sprite Atlas Variant with scale <1

Visual Effects - Legacy

-

Reproduction steps:

1. Open "UnityTestProject.zip" project
2. Open "ParticleAtlas" scene
3. Enter Play mode
4. Notice that the left Particle System is emitting and the Right Particle System isn't emitting
5. Select "SpriteAtlasVariant 0.5" -> "Variant" -> "Scale" -> '1'
6. Enter Play mode
7. Notice that both Particle Systems are emitting

Expected Result: Scaled down Sprite Atlas Variant has correct UVs
Actual Result: Scaled down Sprite Atlas Variant has incorrect UVs, doesn't display

Fixed in: 2019.2.0a9, 2019.1.0b8, 2018.3.10f1

Reproduced with: 2019.1.0a13, 2018.3.2f1, 2018.3.0b1, 2018.3.0a6, 2018.3.0a3, 2018.3.0a2, 2017.4.18f1

Note:
Scaling it to '0.95' displays incorrect UV's

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