Search Issue Tracker
Unity Editor crashes on ApplyTexture when selecting GameObject with a pa...
How to reproduce: 1. Open User's attached project 2. Select one of "obstacle" gameObjects - Observe the crash Reproducible with: 2... Read more
[Renderer] Dragging around the scene view while the game view is open pr...
Repro steps: - Open the 09_Collisions scene from the FTP project - Enter play mode - With the Scene and Game view side-by-side, drag... Read more
Custom Simulation Space renders Ribbon Trail Particles incorrectly
To reproduce: 1. Download project "CustomSimulationSpaceBug.zip" and open in Unity 2. Open "Main" scene 3. Enter Play mode 4. Obser... Read more
[Mobile] UpdateTpl<>() crashes when playing Particle System with Emissio...
To reproduce: 1. Download attached project "ParticleCrashBug.zip" and open in Unity 2. Open "SampleScene" scene 3. Build for Mobile... Read more
[Force Field] The Force field icon is missing in the scene view / gizmos...
Create a new Particle System Force Field object (or attach the force field component to an empty game object) Observe that the force... Read more
[Particles] Prewarm can exceed Max Particles limit
1) Create Particle System 2) Set Prewarm to true 3) Set Max Particles to 1 4) Set Emission Rate over Time to 1 million 5) Write a sc... Read more
[Line Renderer] Tolerance value does not get reset on opening a new Editor
Tolerance value does not get reset on opening a new Editor. Ideally in new Editor components value should be set to the default valu... Read more
[Shuriken] Text overlaps with the dropdown icon in the Particle Effect w...
[Shuriken] Text overlaps with the dropdown icon in the Particle Effect window when Simulate layers is set to Ignore Raycast Text o... Read more
Some particles fail to collide with the object when spawning a lot of pa...
How to reproduce: 1. Open attached project ("repro_case_1082981.zip") 2. Press Play 3. With your mouse in the Game View direct part... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow