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Unity crashes on "-[AVFoundationMediaLoader GetNumAudioChannels:]" when ...
Repro steps: 1. Open QA attached project "repro_1104510" 2. Create an empty GameObject 3. Add a VideoPlayer Component to it 4. Attac... Read more
Loading a .mp4 into the new video player using the URL path fails on WebGL
To reproduce: 1. Build and run attached project for WebGL Actual: Video doesn't start and 'error loading video: Can't play movie' ... Read more
[2018.4] VideoPlayer playback causes a graphical glitch on OSX Standalone
How to reproduce: 1. Open the "TH20cut2.zip" project with Unity 2018.4 2. Build & Run the project 3. Press Start Game 4. Notice the ... Read more
VP8/WEBM Video stops looping after playing for some time
How to reproduce: 1. Open user-submitted project (VideoPlayer bug) 2. Enter Play Mode 3. Observe the video clip being played in the ... Read more
[Android]Disabling VideoPlayer.skipOnDrop causes video to freeze on some...
Steps to reproduce: 1. Open attached repro project "AndroidDownloadFresh.zip" 2. inspect TestScript.cs and leave one of the WWW line... Read more
VideoPlayer Component does not render video in Play mode when Camera Com...
How to reproduce: 1. Open the "test" Scene in the attached "case_1160661.zip" Unity project 2. Enter Play mode and observe the Game ... Read more
Crash on WindowsVideoMedia::GetNextVideoFrameGeneric when importing a mo...
How to reproduce: 1. Create a new Unity project 2. Import "crash.MOV" Reproducible with: 2019.3.0a9, 2019.4.7f1, 2020.1.1f1, 2020.2... Read more
[VideoPlayer] Editor paused state is not getting reset properly while pl...
Paused state of the editor is not getting reset properly when we stop the editor from playing. When we try to play the video the nex... Read more
Video clip in Video Preview window is stretch after applying changes mad...
To reproduce: 1. Open attached project 2. Select big_buck_bunny.mp4 video 3. In the import settings enable override for Standalone ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An error is thrown when a custom class UXLElement Component is derived from a normal component
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled