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[Metal] Incompatible texture type [MTLTextureType2D] warning spam on URP...
How to reproduce: 1. Open attached project 2. Open Start Menu scene 3. Click Host game, next Scene should load 4. Observe Console E... Read more
[URP][MacOS] Getting Light artifacts in a Scene view with Spot Lights wh...
Reproduction steps: 1. Open the attached Unity project "FlickeringIssue.zip" 2. Navigate to the Scene folder and open the "InLight.u... Read more
Depth Mask is not receiving "Global Post Process" effects
How to reproduce: 1. Open project "Broken_DepthMask.zip" 2. Make both Scene and Game windows visible 3. Select "MainCameraRig" in th... Read more
[URP] "Directional Light" Light is bigger in the Editor when the Build t...
How to reproduce: 1. Open project "URP_LightTest.zip" 2. Go to the Build Settings 3. Change target Platforms between "Standalone" an... Read more
Visual artifacts in a play mode after upgrading project to 2022.1.0b1
How to reproduce: 1. Open attached Unity project 2. Load Level1 Scene 3. Enter Play mode 4. Drag cards to the battle area Expected ... Read more
Decal is not displayed when Fog is enabled
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Go to Window -> Rendering -> Lighting 4. I... Read more
[URP] CommandBuffer warnings thrown while debugging Depth Overlays with ...
How to reproduce: 1. Create new URP project 2. Open Rendering Debugger from Window>Analysis 3. In side panel select Rendering 4. Set... Read more
[URP] Motion blur applies on non-moving cameras when using different Vol...
Reproduction steps: 1. Open user-submitted project 2. Open Game View Tab Expected result: Motion Blur is not applied to either of t... Read more
[iOS][Rendering Debugger] No wireframes rendered with Shaded & Solid wir...
How to reproduce: 1. Open URP project 2. Set platform to iOS 3. Enable “Development Build” property in Build Settings 4. Build &... Read more
Material/Prefab Preview window view is black/gray when using a custom Li...
Reproduction steps: 1. Open the user's attached project 2. In the Project window, select the "Custom_Lit" Material (Assets > Scenes ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL