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Crash on pressing "Generate Lighting"
Steps to reproduce: 1. Open the attached project 2. Press bake 3. Crash :) Noticed that this most reliably reproduces on macOS. It... Read more
2D and UI Sprite Transparency is shown differently Inspector and in the ...
To reproduce: 1. Open the QA's attached "ButtonColorSpace.zip" project 2. Select the "PlayButton" sprite asset 3. Compare the sprite... Read more
[URP] Cannot assign overlay cameras to a camera stack while in Prefab Mode.
The camera stacking functionality that has been recently introduced in URP doesn't seem to be working when editing cameras in Prefab... Read more
Additional images are rendered when RenderOnDemandRendering.renderFrameI...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "case_1214921.zip" Unity project 2. Build and run on an Android or... Read more
Editor Crashes when assigning an SRP asset which calls a Cull method wit...
How to reproduce: 1. Open the attached project named "Case_1218248" 2. Open Project Settings -> Graphics and set the used SRP asset ... Read more
Crash on TransformIndicesInternalImplPositive when you have a Point Ligh...
How to reproduce: 1. Open attached project "Case_1210889" and load "SampleScene" 2. Select the Platform GameObject in Hierarchy and ... Read more
[URP] entering Play Mode with Scene window open and Camera selected in a...
Repro is not 100% consistent Reproduction steps: 1. Create a new URP Template Project 2. Make sure that Scene view, Game view, Inspe... Read more
[D3D11] Game view Statistics tab reports false values when using SRP
How to reproduce: 1. Create a new URP Template project 2. Open the Statistics tab in the Game window 3. Observe the number of triang... Read more
[URP] Setting icon blurred in UniversalRendererPipelineAsset
Setting icon blurred in UniversalRendererPipelineAsset 1. Create a new Project with URP Template 2. Create Project > right-click > ... Read more
[Android] Canvas Batches are recreated every frame on Android device whe...
Steps to reproduce: 1. Open user's attached project "URP-postproc-bug.zip" 2. Build the Project using "SampleScene" with Autoconnect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes