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Application.lowMemory event doesn't fire on UWP
Steps to reproduce:1. Download attached project2. Open LoadImageTest.cs3. Comment line 684. Build project for UWP5. Open VS studios ... Read more
[UWP] Building project to UWP fails with errors when simple UnityScript ...
How to reproduce:1. Open attached Unity project2. Create empty scene3. Build to UWP Result: build fails with errors. Workarounds:Ren... Read more
[UWP] Player ignores key presses/releases while LeftAlt is pressed
Steps to reproduce:1. Download the attached project and open "SampleScene" scene2. Build a UWP player3. Open VS solution4. Build pro... Read more
[UWP] Deploying wrong architecture through device portal ends up running...
It should instead display a proper error message. Read more
[UWP] Entering full screen mode stretches the Players screen
Steps to reproduce:1. Download 1180242_repro.zip2. Build project for UWP3. Open generated Visual Solution and build player4. Press '... Read more
[UWP] build Crashes when trying to switch Scene
How to reproduce:1. Open the attached project (link in description)2. Build and run to UWP3. Open built the solution in Visual Studi... Read more
[UWP] ContentDialog box doesn't disables apps interactivity
Steps to reproduce:1. Download 1190542_repro.zip and open "SampleScene" scene2. Build a UWP app3. Click on ContentDialog button4. Cl... Read more
[UWP][Hololens] TouchScreenKeyboard's shift key duplicates last typed ch...
How to reproduce:1. Open user's attached project -or- download newest Mixed reality toolkit for unity2. Open "HandInteractionUnityUI... Read more
[2018.4][UWP] Exception is thrown 'Unable to find method PostprocessStac...
Steps to reproduce:1. Create a new project2. Switch platform to UWP3. Build and open Visual Studio solution4. Build project Results:... Read more
[UWP][19.2] Build fails when using Burst with Mixed Reality Toolkit
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build project Results: Build will fail with a Burst compi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument