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[URP] Post-processing script template fails to render when intermediate ...
Reproduction steps:1. Open the attached project "URP_Template_Repro"2. In the Project window create a PP effect from the "Create" -&... Read more
"Object reference not set to an instance of an object" is thrown when de...
How to reproduce:1. Open the “VolumeStackException“ project2. Open the “Scene/Bootstrap“ scene3. Enter Play Mode4. In the Game view ... Read more
Shader errors in Player when "Strict shader variant matching" is enabled...
How to reproduce:1. Open the attached “My project 2.zip“ project2. Build And Run3. Observe the Development Console Expected result: ... Read more
Using both RTHandle and Dynamic Resolution outputs ArgumentNullException...
When Dynamic Resolution is enabled in a scene where RTHandle is used, ArgumentNullException is output and app crashes after a while.... Read more
Glitches in Scene View and Game View when "Accurate G-buffer normals" is...
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/accurate-g-buffer-bug.unity“ Scene3. Observe the shader i... Read more
Importing URP Samples throwns errors
How to reproduce:1. Create new 3D URP Project2. Go to Package Manager and select Universal PR package3. Select the Samples tab4. Pre... Read more
Errors "Shader error in 'Universal Render Pipeline/Particles/Unlit' : ou...
How to reproduce:1. Open the "IN_63889" project2. In the Build Settings press Build3. Wait until the build finishes4. Observe the Co... Read more
NullReferenceException is thrown when switching between Quality Levels w...
Reproduction steps:1. Open the attached "UrpFix" project2. Open the "Assets/Scene/SampleScene"3. Enter the Play Mode4. In the Game V... Read more
Keywords for SH and SoftShadows are incorrectly set up in ShaderGraph
Keywords for Evaluate SH and SoftShadows are incorrectly set up in ShaderGraph. Instead of being:{code:java}#pragma multi_compile_fr... Read more
Memory leak message appears when entering/ exiting Play mode, NativeList...
Steps to reproduce: 1) Create a new Unity project 2) Enter Play mode; Exit Play mode 3) Observe the Console Memory leak message will... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS