Search Issue Tracker
Fixed
Fixed in 2023.2.8f1, 2023.3.0b5
Votes
1
Found in
2023.2.4f1
2023.3.0b1
Issue ID
UUM-59882
Regression
Yes
NullReferenceException is thrown when switching between Quality Levels with Post Processing Volume Update mode set to ViaScripting
Reproduction steps:
1. Open the attached "UrpFix" project
2. Open the "Assets/Scene/SampleScene"
3. Enter the Play Mode
4. In the Game View, switch the Quality Level via the dropdown
5. Observe the results
Expected results: Quality Level switches without any errors
Actual results: NullReferenceException is continuously thrown
Reproducible with: 2023.2.0a9, 2023.2.4f1, 2023.3.0b1
Not reproducible with: 2021.3.34f1, 2022.3.16f1, 2023.2.0a8
Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment