Search Issue Tracker
Fixed
Fixed in 2021.3.38f1, 2022.3.25f1, 2023.2.19f1, 6000.0.0b15, future release
Votes
1
Found in
2021.3.34f1
2022.3.19f1
2023.2.8f1
2023.3.0b4
6000.0.0b11
Issue ID
UUM-62216
Regression
No
Glitches in Scene View and Game View when "Accurate G-buffer normals" is enabled
Reproduction steps:
1. Open the attached “Repro“ project
2. Open the “Assets/accurate-g-buffer-bug.unity“ Scene
3. Observe the shader in Game View
Expected result: Visual artifacts are present on the Sphere
Actual result: No visual artifacts or any other abnormal behaviours are seen
Reproducible with: 2021.3.34f1, 2022.3.19f1, 2023.2.8f1, 2023.3.0b4
Reproducible on: Windows 10 (22H2)
Not reproducible on: M1 MacOS 14.2
Notes:
- "Accurate G-buffer normals" has to be enabled in the Universal Renderer Data Asset
- This bug is only reproducible with the “iOS“ selected as the project’s platform
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment