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"Dimensions of color surface does not match dimensions of depth surface"...
How to reproduce:1. Open the attached “Repro.zip“ project2. Select the “smoke1“ Asset Expected result: No errors in the ConsoleActua... Read more
Screen Space Shadows Render Feature draws incorrect shadowing on opaques...
How to reproduce:1. Open the attached project "urp-screen-space-shadows-bug.zip"2. Open Assets/Scenes/SampleScene.unity3. Move the C... Read more
“Rendering Layers” are not changed in the Inspector window when using a ...
How to reproduce:1. Open the user’s attached “renderingLayerMaskIssueProject.zip” project2. Enter “SampleScene” Scene (Assets > S... Read more
Freeze/silent crash when a GameObject containing a Camera Component is s...
Reproduction steps:1. Open the attached project “CrashRepro”2. Open the ”GameScene” Scene3. In the Hierarchy select “MainCamera” or ... Read more
URP Global Settings have no padding on the bottom
How to reproduce:1. Open any project with URP installed2. Navigate to Edit > Project Settings > Graphics > URP Global Setti... Read more
Warnings that TAA is enabled but will be disabled because MSAA is enable...
How to reproduce:1. Open any project with an RP installed2. In a Scene select your Camera GO and in the Inspector enable AA under "R... Read more
API to change TAA settings is internal
The Universal Additional Camera Data component has public API to set the Anti Aliasing mode. Using this users can enable TAA on the ... Read more
Lighting breaks when selecting a MeshRenderer and using Deferred path
How to reproduce:1. Open the attached project "LightLayerBug.zip"2. Select the "Sphere" GameObject in the Hierarchy window Expected ... Read more
SSAO from depth (recreating normals) doesn't work on android
SSAO from depth is recommended on mobile platforms to avoid a depth+normals prepass. Problem is that that path is currently broken o... Read more
Light flickering when using Forward+ on Mobile
Steps to reproduce Pull the URP Sample Scene [https://github.cds.internal.unity3d.com/unity/com.unity.template.urp-sample] Build the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS