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[URP] Light culling mask does not work when using Forward+ Rendering Path
Reproduction steps:1. Open project “IN-45840.zip”2. Open “SampleScene”3. Select “URP-HighFidelity-Renderer.asset” in the project and... Read more
Wrong tooltip in Probe Volume inspector "Fill Empty Spaces"
Steps to reproduce: View the tooltip for "Fill Empty Spaces"It mentions HDRP when I am using URP. !image-2023-10-25-11-25-17-456.png... Read more
Decal is not visible when the Overlay Camera Culling Mask Layer is set t...
How to reproduce:1. Open the attached “Bug Reporting.zip“ project2. Open the “SampleScene“ Scene3. Observe the Game view Expected re... Read more
Errors are thrown when adjusting the LOD Group Component selection bar
How to reproduce:1. Open the user-attached project “My Project”2. Open the “SampleScene” scene3. Select the “Cube” GameObject in the... Read more
Animation preview is flipped along the Y-axis when using URP
How to reproduce:1. Open the “ReproProject.zip“2. Navigate to Assets → Skeleton → Skeleton_Anim3. Select Skeleton_Archer_Anim.fbx Ex... Read more
[URP] Shader Graph errors when using Probe Volumes as Light Probe System...
steps open project ensure "New Shader Graph" is open ensure a URP asset is assigned to Project Settings > Graphics ensure active ... Read more
NullReferenceException is thrown when Camera's Anti-aliasing is set to T...
How to reproduce:1. Open the “IN-48033_repro.zip“ project2. Open the “SampleScene“3. Enter Play Mode and observe the Console Expecte... Read more
[URP] Deferred Rendering layers sometimes do not contain information in ...
When enabling rendering layers in deferred, it seems the values are not written into the Gbuffer. If you add the Decal Renderer Feat... Read more
[URP] FOV input in Camera inspector component doesn't reflect the angle ...
Repro steps: Start a new project with the URP Core template To make it easier to notice the camera changes, add a 3d cube to the sce... Read more
Screen Space decals do not take light cookies into account when using fo...
Screen space decals only sample shadow maps to determine attenuation. The light cookie atlas should also be sampled. Steps to repro:... Read more
All about bugs
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Latest issues
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