Search Issue Tracker
Won't Fix
Votes
1
Found in
2022.3.5f1
2023.1.5f1
2023.2.0b1
2023.3.0a3
Issue ID
UUM-43261
Regression
No
NullReferenceException is thrown when Camera's Anti-aliasing is set to Temporal Anti-aliasing (TAA) and its Post Processing is enabled
How to reproduce:
1. Open the “IN-48033_repro.zip“ project
2. Open the “SampleScene“
3. Enter Play Mode and observe the Console
Expected result: No errors or warnings are seen in the Console
Actual result: NullReferenceException error and a warning is seen in the Console
Reproducible with: 2022.3.5f1, 2023.1.5f1, 2023.2.0b1
Could not test with: 2021.3.28f1 (Temporal Anti-aliasing was unavailable)
Reproducible on: Windows 10
Error:
NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Rendering.Universal.PostProcessPass.Render (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@16.0.3/Runtime/Passes/PostProcessPass.cs:491)
Warning:
Render Pipeline error : the XR layout still contains active passes. Executing XRSystem.EndLayout() right now.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "The GUID inside 'Assets/asset.png.meta' cannot be extracted by the YAML Parser." when opening the project
- Shadows disappear when looking at a certain angle in Scene view and using Cloud Shadows with Volumetric Clouds
- StackOverflowException freezes or silently crashes the Editor
- Microsoft Surface Device freezes when detaching and reattaching physical keyboard attachment to a Microsoft Surface device in Standalone Player for Windows
- Shadows are cast with artifacts on GameObjects when the light type is set to Point
Resolution Note:
Close this as this is the dup of this issue that is assigned on URP team. https://jira.unity3d.com/browse/UUM-57570