Search Issue Tracker
Fixed
Votes
1
Found in
2023.1.2f1
2023.2.0a22
Issue ID
UUM-42963
Regression
Yes
[URP] Shader Graph errors when using Probe Volumes as Light Probe System on URP asset
steps
- open project
- ensure "New Shader Graph" is open
- ensure a URP asset is assigned to Project Settings > Graphics
- ensure active URP asset is using Lighting > Light Probe System = Probe Volumes
- In project tab, click "New Shader Graph.shadergraph" then check inspector tab
- check console
Expected: no errors in inspector tab or in console
Actual: errors in inspector tab, also shown in console sometimes
Repro: Unity 2023.1.2f1, 2023.2.0a22
No Repro: Unity 2023.1.1f1
Notes:
- Workaround - Set Light Probe System = "Light Probe Groups" on the active URP asset AND then click "save asset" in the affected shader graph(s)
- the shader compilation error can be cleared from console BUT MAY STILL BE PRESENT - follow step 5 - click the shader graph asset in project tab, and check inspector tab to see the error in inspector, and also to get the error in console again
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-42693