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Physics2DRaycaster does not trigger input when the Overlay Camera depth ...
How to reproduce:1. Open the “T1571378_OverlayCam.zip“ project2. Open the “OverlayTest“ Scene3. Hover the mouse over the “Sphere“ Ga... Read more
BaseColor in LitShader is rendered as green if a value of color is 0.000...
How to reproduce:1. Open the user’s attached “setColorDefaultURP.zip” project2. Open Player Settings > Player > Other Settings... Read more
Colors of GameObject are changed and the background color is green when ...
How to reproduce:1. Open the user’s attached “DynamicResolutionTest.zip” project2. Enter Play Mode3. Observe the Game view Expected ... Read more
NullReferenceException error thrown when changing Scenes in Play Mode
How to reproduce:1. Open the “URP_bugRepro.zip“ project2. Open the “FirstScene_OpenThis“3. Enter Play Mode and wait 3 seconds Expect... Read more
The Scene\Game view is grey when two "Universal Additional Camera Data" ...
Reproduction steps:1. Open the attached project “TwoScriptRepro“2. Open the “Assets/Scenes/Hallway.unity“ Scene3. Observe the Scene ... Read more
Mesh with a Custom Shader appears to overlap when rendering with Blendin...
How to reproduce:1. Open the attached “MeshXBug.zip“ project2. Open the “Bug Demo“ Scene3. Enter Play Mode Expected result: Mesh is ... Read more
[Android] URP shader link error occurs when Player runs on Samsung Note 4
Reproduction steps:1. Open the attached project “URPProject”2. Build the Project and Run it on Android3. Observe the screen on the d... Read more
[URP][Not APV] Per vertex probe sampling doesn't work on ShaderGraphs
reported here [https://forum.unity.com/threads/adaptive-probe-volumes-apvs-experimental-release-for-hdrp-in-2021-2.1238824/page-11#p... Read more
Decal is not drawn when using Deferred Rendering, a Rendering Layer, and...
Reproduction steps:1. Open project “2022URPDecalLayer.zip”2. Open “SampleScene”3. Enter Play Mode4. Observe Game view Expected resul... Read more
Typo in the warning about UniversalRenderPipeline.RenderSingleCamera bec...
How to reproduce:1. Open the attached project “BugSpelling”2. Observe the Console Expected result: There is no typo in the warning a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS