Search Issue Tracker
Fixed
Fixed in 2022.3.7f1, 2023.1.6f1, 2023.2.0a23
Votes
4
Found in
2022.3.1f1
2023.1.0b21
2023.2.0a18
Issue ID
UUM-39831
Regression
Yes
Decal is not drawn when using Deferred Rendering, a Rendering Layer, and Screen Space Ambient Occlusion
Reproduction steps:
1. Open project “2022URPDecalLayer.zip”
2. Open “SampleScene”
3. Enter Play Mode
4. Observe Game view
Expected result: the decal is displayed on the “Plane” GameObject
Actual result: the decal is not displayed on the “Plane” GameObject - when rendering to the GBuffer, the keyword "WRITE_RENDERING_LAYERS" is not enabled and GBuffer is not collected
Reproducible with: 2022.2.15f1, 2022.3.1f1, 2023.1.0b21, 2023.2.0a18
Not reproducible with: 2021.3.27f1, 2022.2.14f1
Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 10 (by the reporter)
Notes:
- Not Reproducible in Standalone Player
- Not reproducible with HDRP and Built-in
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Crash when running Shader.WarmupAllShaders() after application start
- Values entered for Cinemachine Spline Cart are not saved when the Method for Automatic Dolly is changed
- Preset: Inspector window has a scrollbar, which is not needed
- BuildPipeline.BuildAssetBundles incorrectly fails when BuildAssetBundlesParameters.bundleDefinitions is null
- VFX Asset Settings do not update in Inspector when focusing different VFX Assets in the VFX Window Blackboard
PFosterSumo
Aug 18, 2023 11:59
This is not fixed, as claimed, in 2022.3.7f1. When SSAO is enabled and you select a decal, it will stop rendering. Also, with render layers enabled, decal materials no longer render when used on line renderers and trail renderers