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How to reproduce: 1. Download the attached project 2. Launch Unity with -batchmode -runEditorTests -projectPath %projectPath% -edito... Read more
To reproduce: 1. Download attached project “PlayModeTestExceptionHandling.zip" and open in Unity 2. Open Test Runner window 3. Pres... Read more
Steps to reproduce: 1. Download 1112534_repro.zip project 2. Run test in play mode Expected results: Code in both "try" and "finall... Read more
How to reproduce: 1. Open "SampleScene" in attached "New Unity Project (6).zip" project 2. Open Window > General > Test Runner 3. Pr... Read more
To reproduce: 1. Open attached project ("SingletonInstancesTest") 2. In Test Runner window click "Run All" - Tests return positive 3... Read more
Steps to reproduce: 1. Download and import the attached editor test script 2. Run tests: Expected result: all tests pass Actual res... Read more
[Test Runner]Clicking Rerun Failed button after Run all in play causes the test player to not close after running tests To Reproduc... Read more
Steps to reproduce: 1. Open User-supplied project (link in edit) 2. Open Window -> General -> Test Runner Expected: There are test... Read more
How to reproduce: 1. Open attached project 2. Open Window/General/Test Runner 3. Press Run All Reproducible with: 2017.4.25f1, 2018... Read more
Reproduction steps: 1. Open the attached Project inside of "BugHuntingTestAssemblies.zip" Expected result: Project compiles without... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Editor freezes when recompiling scrips in Play Mode
- Shuriken particles depth offset is not working(has no affect) when 'Renderer Alignment' is set to 'View'
- [InputSystem] InputSystem is not initialized when run in `-batchmode`
- Assertion failed on expression: 'rs->textureID == realRS->textureID'
- Asset path and filename is missing when warning about self-intersecting polygon is thrown