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[TestRunner] System.IO.IOException occurs when using command line via Pr...
To reproduce: 1. Download attached project "CommandLineBroken.zip" and open in Unity 2. In Test Runner press "Run All" button Expe... Read more
[Unity Test Runner] Tests with Assembly Definition files are delayed for...
Reproduction steps: 1. Open project <redacted>; 2. Open Window -> Test Runner; 3. Select "Run All" for running tests. Expected resu... Read more
[2018.x] [Test Runner] Tests fails to be run when using nested classes
To reproduce: 1. Open project 2. Run 'NewTestScript+NewTestScript2' test 3. Notice that tests failed to be run 4. Run any of 'NewTes... Read more
[Test Framework] Template doesn't start with the latest verified Test Fr...
Newly created project doesn't start with the latest verified Test Framework package, Refer to the attached screenshot. Steps to rep... Read more
[TestRunner] Async/await tests do not run in the editor or fail
Steps to reproduce: 1. Download and import the attached editor test script 2. Run tests: Expected result: all tests pass Actual res... Read more
[Test Framework] nunit folder contains `This is a custom build DONT incl...
Inside your project folder, navigate to: Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom Note the file named "Thi... Read more
Runing Editor Test Runner with “-editorTestsVerboseLog teamcity” doesn't...
To reproduce: 1. Download attached project "TeamCity.zip" 2. Open Command Line and write this: "D:\*path to your Unity location*\U... Read more
Test runner executes tests multiple times if it loads scenes on players
1. open project 2. run all in standalone player Actual behaviour: tests have its scene index printed out twice or once or none at a... Read more
[Test Runner] Assert.Ignore in BeforeTest callback doesn't work for Unit...
Reproduction steps: 1. Open attached project "IgnoreTestBuggedIfNoParameter.zip"; 2. Ensure platform is set to Standalone OSX (or an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow