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[TestRunner] System.IO.IOException occurs when using command line via Pr...
To reproduce: 1. Download attached project "CommandLineBroken.zip" and open in Unity2. In Test Runner press "Run All" button Expecte... Read more
[Unity Test Runner] Tests with Assembly Definition files are delayed for...
Reproduction steps:1. Open project <redacted>;2. Open Window -> Test Runner;3. Select "Run All" for running tests. Expected... Read more
[2018.x] [Test Runner] Tests fails to be run when using nested classes
To reproduce:1. Open project2. Run 'NewTestScript+NewTestScript2' test3. Notice that tests failed to be run4. Run any of 'NewTestScr... Read more
[Test Framework] Template doesn't start with the latest verified Test Fr...
Newly created project doesn't start with the latest verified Test Framework package, Refer to the attached screenshot. Steps to repr... Read more
[TestRunner] Async/await tests do not run in the editor or fail
Steps to reproduce:1. Download and import the attached editor test script2. Run tests: Expected result: all tests passActual result:... Read more
[Test Framework] nunit folder contains `This is a custom build DONT incl...
Inside your project folder, navigate to:Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom Note the file named "This ... Read more
Runing Editor Test Runner with “-editorTestsVerboseLog teamcity” doesn't...
To reproduce: 1. Download attached project "TeamCity.zip"2. Open Command Line and write this: "D:\path to your Unity location\Unity ... Read more
Test runner executes tests multiple times if it loads scenes on players
1. open project2. run all in standalone player Actual behaviour: tests have its scene index printed out twice or once or none at all... Read more
[Test Runner] Assert.Ignore in BeforeTest callback doesn't work for Unit...
Reproduction steps:1. Open attached project "IgnoreTestBuggedIfNoParameter.zip";2. Ensure platform is set to Standalone OSX (or anyt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used