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[Test Runner] Assert.Ignore in BeforeTest callback doesn't work for Unit...
Reproduction steps: 1. Open attached project "IgnoreTestBuggedIfNoParameter.zip"; 2. Ensure platform is set to Standalone OSX (or an... Read more
[Unity Test Runner] Tests with Assembly Definition files are delayed for...
Reproduction steps: 1. Open project <redacted>; 2. Open Window -> Test Runner; 3. Select "Run All" for running tests. Expected resu... Read more
Test Runner Window. 'Open source code' on a test method containing 'yiel...
Pre-condoition: Make sure that External Script Editor is specified in Preferences/External tools. Steps: 1. Open Test Runner window... Read more
[Test Runner] Canceling save of scene changes when trying to run a test ...
1. Open the attached project 2. Open the Test Runner 3. Double click on TestImportAsset test (it works) 4. Make any changes to the s... Read more
[UnityTestRunner] NUnit tests in a DLL stored under an Editor folder are...
How to reproduce: 1. Open up the terminal (or command line for Windows). 2. Run the command <Path_To_Unity> -batchmode -projectPath ... Read more
[UnityTestRunner] -editorTestsFilter & -editorTestsCategories command li...
Steps to reproduce: 1. Extract attached project 2. Open Unity with arguments (Edits below) 3. Observe the TestResults file (TestResu... Read more
[TestRunner] Async/await tests do not run in the editor or fail
Steps to reproduce: 1. Download and import the attached editor test script 2. Run tests: Expected result: all tests pass Actual res... Read more
[TestRunner] Tests are not torn down properly when they fail due to logg...
To reproduce: 1. Download attached project "TearDownRepro.zip" and open in Unity 2. Open "SampleScene" scene 3. Open Test Runner wi... Read more
EditMode test cases that use an invalid TestCaseAttribute fail silently ...
To reproduce: 1. Download the attached project "TestCaseAttribute.zip" and open in Unity 2. Open Test Runner window 3. Select the E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow