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"'UIE_NOINTERPOLATION': macro redefinition" warnings are thrown on VFX G...
How to reproduce:1. Open the attached project "WebVFXGraph"2. In the "Build Profiles", switch the Platform to "Web"3. Go to Edit -&g... Read more
Dash pattern SVG results in errors when any dash stroke argument is 0
How to reproduce: Create and open a new project Import into the project the “DashedBug.svg“ file Observe the Console Actual result: ... Read more
Editor crashes when adding/removing a UI Document Style Sheet while in P...
Steps to reproduce:1. Open the attached user's project "ElGranDia.zip"2. Open "Assets/Scenes/MainScene.unity" Scene3. In the Hierarc... Read more
Sort order should not appear in root UIDocument when in a world-space panel
Create a root UIDocument that uses a world-space panel. Look at its inspector. Actual Result: Sort order is visible and editable Exp... Read more
Element Texture Size node isn't consistent with Texture Size node
Steps to reproduce: Create a shader graph for UI Toolkit Add the "Texture Size" node Add the "Element Texture Size" node Observe the... Read more
Custom Filter Definition with color property doesn't show up in UI Builder
Steps to reproduce: Create a new filter definition + material with a single color parameter Create a new selector using that filter ... Read more
Text is cut off in Viewport when adding Tint Filter function to Element ...
Steps to reproduce:1. Create new Unity project2. Open UI Builder window (Window > UI Toolkit > UI Builder)3. In Library find “... Read more
USS filter output is too dark
DescriptionWhen using a USS filter, the output of the filter is premultiplied but is then used as a regular (non-pre-multiplied) tex... Read more
SVG asset Sprite Materials are lost when upgrading to a different Vector...
How to reproduce:1. Open the attached “IN-134714_Before“ project2. Select the “Target“ GameObject in the Hierarchy3. In the Inspecto... Read more
Modifying the FilterFunctionDefinition asset may make the UIBuilder/styl...
Steps to reproduce: Create a new filter function definition asset with parameters In UIBuilder, make a style using that filter Remov... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS