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Game view introduces banding and renders differently from UI Builder whe...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Main Menu.unity” Scene3. In Hierarchy, select... Read more
"Viewport Options" are not exposed in the Inspector when SVG is imported...
How to reproduce:1. Open the attached “IN-138246” project2. Select the “personsmall.svg” asset3. In the Inspector, switch the “Gener... Read more
"InvalidCastException: Specified cast is not valid." error when using Ru...
How to reproduce:1. Open the attached project "ScreenToPanelBug.zip"2. Open Assets/New Anim Graph Asset.asset Expected results: No e... Read more
[VFX] VFX Graph Context border is not rendered in the Workspace window
How to reproduce:1. Create a new Unity project2. Create VFX Graph Asset3. Open VFX Graph Asset4. In opened VFX Graph Workspace windo... Read more
"background-repeat" breaks when using Sprite slicing in UITK
Reproduction steps:1. Open the attached “SlicingBreaksRepeating.zip” project2. Open the “SampleScene” Scene3. Open the Game view4. O... Read more
Drawn arch is not visible, and “ArgumentException: slice.Length (2) does...
How to reproduce:1. Open the user’s attached “BugRadialElement.zip” project2. Open the "NewUXMLTemplate.uxml” file3. In the UI Build... Read more
[Android] Performance decreases when overlay UI is displayed
Reproduction steps:1. Open the attached “Slow UIToolkit” project2. Build and run the Player (File > Build And Run)3. Press in the... Read more
[UI Toolkit] Buttons lose focus background color when cycling through them
How to reproduce:1. Open the user’s attached “Transition.zip” project2. Open the “SampleScene” Scene and enter Play Mode3. Press the... Read more
GfxDevice::UpdateBufferRanges when running UIBuilder tests
Steps to reproduce: Open UIBuilder tests Run ViewportToolbarTests Actual results: On some machines, we get an assert failure such as... Read more
UI Toolkit draws black screen on Adreno 740 with Vulkan
Reproduction steps: a. Download the project from this link and open the projectb. Build And Run on an Android devicec. Launch the ap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS