Search Issue Tracker
Fixed
Fixed in 2022.2.21f1, 2023.1.0b18, 2023.2.0a15
Votes
0
Found in
2022.2.8f1
2023.1.0b6
2023.2.0a4
Issue ID
UUM-28270
Regression
No
Drawn arch is not visible, and “ArgumentException: slice.Length (2) does not match the Length of this instance (0)“ errors appear when using “MeshGenerationContext” with 100 Progress if it has any offset
How to reproduce:
1. Open the user’s attached “BugRadialElement.zip” project
2. Open the "NewUXMLTemplate.uxml” file
3. In the UI Builder Hierarchy, select “UIElementRadialFill” and change the “Offset” parameter
4. Observe the UI Builder
Expected result: Arch is visible
Actual result: Arch is not visible, and “ArgumentException: slice.Length (2) does not match the Length of this instance“ errors appear
Reproducible with: 2022.2.9f1, 2023.1.0b6, 2023.2.0a4
Could not test with: 2020.3.45f1, 2021.3.20f1 (Errors after project downgrade)
Reproduced on: macOS 13.2.1 (Intel)
Notes:
Reproducible in the UI Builder and Game windows
Not reproducible if the “Progress” parameter is not 100
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Silicon] Crash with multiple StackTraces when entering Play Mode in a project with corrupted FBX files
- Index Out Of Range exception when trying to use Rendering Layer Override in Probe Adjustment Volume without a mask defined in lighting settings
- [Android] [Vulkan] [WebCamTexture] "WebCamTexture.Play" crashes the application when the camera is started
- Huge performance overheads appear when there is a large amount of bindings in the UI Toolkit
- Visual Effects Graph Blackboard can't be scrolled horizontally
Resolution Note (fix version 2023.2.0a15):
Fixed in: 2023.2.0a15
Resolution Note (fix version 2023.1.0b18):
Fixed in: 2023.1.0b18