Search Issue Tracker
Cannot Compile - LineCap cannot be found in UnityEngine.UIElementsModule
1. Open the project PrecompiledAssemblyBug in 2022.1.0b9 2. Notice the project compiles fine 3. Open the project PrecompiledAssembly... Read more
Asset reimportation/refresh cause exception when displayed on the game v...
no present in 2022.1.0a16.2319 present in 2022.2.0a1.319 Create a new UXML t with a few elements, assign in a UI document and set t... Read more
[UIToolkit] ArgumentOutOfRangeException is thrown when adding/removing e...
How to reproduce: 1. Open the attached "case_1418688" project 2. Open the "SampleScene" Scene 3. Select the "Repro" GameObject in th... Read more
NullReferenceException is thrown when removing array item from selected ...
How to reproduce: 1. Open the user's attached project 2. In the Inspector window, from the More Items (⋮) menu, switch from Normal v... Read more
[UIToolkit] FlexGrow variable value doesn't appropriately affect List el...
How to reproduce: 1. Open the user's attached "ListGrowBug" project 2. Open the "Bug -> Open" window from the menu Expected result:... Read more
"XmlSchemaException" error appears when creating UIDocument in UI Toolkit
Reproduction steps: 1. Open the attached project "1424280.zip" 2. In the Project window press right-click and Create>UI Toolkit>UI D... Read more
[UIR] Artifacts appear on the VisualElement Corners when border's Width ...
How to reproduce: 1. Open the attached "1420601_Repro.zip" project 2. Double-click on "RoundedBorderArtifacts" Asset in the Assets f... Read more
Changes done on Gradients with GradientUsage Attribute aren't saved when...
How to reproduce: 1. Open the user's attached "GradientUsageBug" project 2. Open the "SampleScene" Scene 3. Select the "Bug" GameObj... Read more
UI Toolkit's slider's handle goes out of bounds when changing the slider...
How to reproduce: 1. Open the user's attached "TestUpdatingSliderDraggerPosition2" project 2. Open the "SampleScene" scene 3. Enter ... Read more
UIToolkit draws red into blue and alpha channels on some Adreno GPUs
On some Adreno GPUs, UIToolkit draws with incorrect colors (e.g. red is propagated to blue and alpha channels). Confirmed GPUs: Adr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection