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ListView events do not follow Unity's coding conventions
Unity's coding convention requires event to: "Include one participle-form verb in the event name (generally ending in -ed or -ing, e... Read more
Button is disabled after changing Display Style to None while using Slid...
Reproduction steps: 1. Open the user's project "TestProject.zip" 2. Press Play 3. Start dragging the right scroll bar with left mous... Read more
SerializedReference field is not populated when initializing from null w...
How to reproduce: 1. Open the user's attached project "NewFeaturesTest.zip" 2. Open the "testScene" Scene 3. In the Hierarchy window... Read more
[UI Toolkit] Visual element Transform values don't reset when setting th...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "SampleScene" (Assets/Bugs/ResetTransformStylesIssue/Scenes/S... Read more
UI toolkit elements are slightly offset on WebGL builds when using pixel...
Steps to reproduce: 1. Open attached project (test-uitoolkit.zip) 2. Switch target platform to WebGL 3. Notice the WebGL build reso... Read more
[UIR] Shadergraph and VFX Graph Text displays errors on Radeon GPUs
The text in the ShaderGraph shaders is displaying lines and other glitches. Repro: - make a new project in URP - make a new shader... Read more
Null reference exception when using Inspector with modes: Debug and Use ...
Reproduction steps: 1. Download and open the attached "TestProject.zip" project 2. Open the "bug.unity" scene 3. In the Hierarchy wi... Read more
UI Builder does not suggest variables defined in a USS attached to the T...
Taken from https://jira.unity3d.com/browse/UIT-1494: Summary: I have Palette.uss file with a :root selector and some variable defi... Read more
UXML Inspector preview never clears its panel
Steps to reproduce: 1) Create a custom Visual Element that can be added to UXML 2) Register a callback for DetatchFromPanelEvent and... Read more
PointerDownEvent doesn't register double-clicks
Reproduction steps: 1. Download and open the attached "UIToolkit Bug.zip" project 2. Enter "Play" mode 3. Double-click on the red sq... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL