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[UIR] Shadergraph and VFX Graph Text displays errors on Radeon GPUs
The text in the ShaderGraph shaders is displaying lines and other glitches. Repro: - make a new project in URP - make a new shader... Read more
UIElements Range does not work when field is set to float
How to reproduce: 1. Open attached project ("RangeBug.zip") 2. Open SampleScene scene 3. Select TestObj Game object 4. Open Inspecto... Read more
[UI Elements] PropertyField in CreateInspectorGUI() throws ArgumentExcep...
Reproduction steps: 1. Open attached project "1194627_StaticEditorFlags" 2. In the Editor folder, click on the "SampleSo" asset Exp... Read more
Null reference exception when using Inspector with modes: Debug and Use ...
Reproduction steps: 1. Download and open the attached "TestProject.zip" project 2. Open the "bug.unity" scene 3. In the Hierarchy wi... Read more
Loading invalid UXML or USS returns non null object
Loading UXML or USS files with errors returns non-null object. The import shows errors but you can still do var mysheet = AssetDat... Read more
The Gradient window closes on the 2nd click on the Gradient field
How to reproduce it: 1. Open attached project '1285035.zip' 2. Load 'Scene' scene from 'Assets' folder 3. Click on 'GameObject' Game... Read more
Vanilla Runtime theme's buttons need better visual feedback when clicked
Jira issue: https://jira.unity3d.com/browse/UIT-1232 Read more
[Performance Regression] TypeSelector_AddNewElements - Load_Prefabs_AllA...
UIElementsStyling Test: TypeSelector_AddNewElements - Load_Prefabs_AllAssets is significantly slower than 18.4 Platform Affected - ... Read more
[Performance Regression] Test: ComplexSelector_AddNewElements has regres...
The test ComplexSelector_AddNewElements has regressed and is significantly slower in 2019.3 than 18.4 Platform Affected - MacOS T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow