Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.2
2019.2.2f1
2019.3
2020.1
Issue ID
1196013
Regression
No
UIElements Range does not work when field is set to float
How to reproduce:
1. Open attached project ("RangeBug.zip")
2. Open SampleScene scene
3. Select TestObj Game object
4. Open Inspector window
5. In Test Component change Value field to anything outside [0;10] range
Expected result: Value in Value field is constrained by [0;10] range
Actual result: Value in Value field is not constrained by [0;10] range
Reproducible with: 2019.2.12f1, 2019.3.0b10, 2020.1.0a12
Not reproducible with: 2017.4.34f1, 2018.4.12f1 (CreateInspectorGUI can not be overridden)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
Resolution Note (2020.1.X):
The reason for the described behavior is because the binding system subscribed to the same ValueChangedCallback. There is no mechanism that would allow us to make sure the binding system will get ValueChangedCallback before the user code.
To achieve the correct result, use the OnValidate function.
https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnValidate.html