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Physics 2D Raycaster triggers events on objects that are behind the camera
Reproduction steps: 1. Open the attached project 2. Open the "mainscene" scene 3. Set the main camera to orthographic, enable the at... Read more
Canvas Group component is still active even when it is manually disabled...
Canvas Group component is still calling "RandomSibling.Update()" even when "Canvas group" is disabled in the inspector. Steps to re... Read more
Assigning a canvas to an OnClick () event on the button changes the refe...
To reproduce: - Enter play mode - Try the "Show / Hide" button on the text panel (this will work as intended hiding/showing the canv... Read more
Sliced images are not displayed correctly in WebGL build
To reproduce: 1. Open attached project 2. Build and run WebGl 3. Notice that sliced image shows up incorrectly Read more
uGUI project textures/sprites are messed up when built to Android
Building to android sample uGUI project brings undesired artifacts to GUI elements. Read more
Raycasters sorting doesn't match Canvas sorting
uGUI: Raycasters sorting doesn't match Canvas sorting (4.6.1p5) # PROBLEM When you have 2 Canvas with 'Screen Space - Overlay' rend... Read more
UI Button: Left or Right horizontal alignment gives no indent from the b...
1. Open attached project > Scene1 2. In Play move mouse over the button -> its color is changed from green to blue (highlighted colo... Read more
[UI][StandaloneInputSystem]Object which is focused while uninteractable ...
To Reproduce: 1. Use the arrow keys to navigate between the checkboxes. 2. Observe that the links are setup manually on each eleme... Read more
[GLCORE][OSX] UI Components Disappearing and/or Displaying Garbled UVs/T...
How to reproduce: 1. Create a new project 2. Create Text game object 3. Move it in the scene view 4. Notice it disappears and/or dis... Read more
GameObject.SetActive() seems to affect assignment value to RectTransform...
To reproduce: 1. Import the package attached, open the project, go into the testScene. press play. 2. In game scene, press F, you w... Read more
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Latest issues
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