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EventSystem Update does not ignore disabled objects
Reproduction steps: 1) Open users attached project and proceed to scene "TestCanvas". 2) Open profiler window and head into playmode... Read more
2D Rect Mask Skews Children Instead of Rotating With Them
Steps to reproduce: 1. Open attached project 2. Open "Repro" scene 3. Select "Canvas/Mask" in the hierarchy 4. Try to rotate "Masks"... Read more
Canvas do not switch to the chosen Sorting Layer
To reproduce: 1. Open attached project 2. Open scene 3. Select Canvas 4. Try to change sorting layer 5. Notice that it's impossible... Read more
Adding "Fixed column count" constraint to "Grid Layout Group
To reproduce: 1. Open attached project 2. Open test 3. There are two panels - "Panel-Wrong" and "Panel-ok". The only difference bet... Read more
UI Text flickers when scrolling
To reproduce: 1. Open attached project 2. Open ShellrootBeta scene 3. Press play 4. Scroll up and down 5. Notice the text 'Penguin... Read more
A newline character gets added to the input field after/if it was resele...
To reproduce: 1. Open the attached project 2. Open the ActivateInputFieldTest.unity scene. Notice how the input field is scripted to... Read more
When an input field is selected/activated from within Start(), onEndEdit...
To reproduce: 1. Open the attached project 2. Open the InputFieldOnEndEditTest1.unity scene. Notice that: a) the input field is... Read more
Dropdown list becomes unclickable when re-enabling its parent canvas via...
To reproduce: 1. Open project attached by the user 2. Open scene test_CanvasDropdownProblem (if not opened) 3. Hit play 4. Press sho... Read more
Mask is not anti-aliased, contains visible jagged edges
Steps to reproduce: 1. open attached project 2. press play (optional, but center camera) Red - mask White - image Expected: both... Read more
[Standalone][DX9] UI disappears when triggering a resolution change (5.2...
Repro steps: 1)Open the attached project and add cube to the existing scene 2) Build the project using DX9 rendering. 3) Run the exe... Read more
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