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When Scrollbar numberOfSteps==2, scrollbar needs mouse drag to change value
Reproduction steps:1. Open the attached project2. Open the available scene3. Play scene4. Attempt to move the scrollbars just by cli... Read more
[Text] UI Text not batching correctly
To reproduce:1. Open attached project2. Play Main scene3. Enable Frame Debugger4. Notice that text is not batched into single draw c... Read more
UI draw order is unintuitive
The draw order of UI elements (from top to bottom in the hierarchy of the Canvas's Transform) is unintuitive. It would make more sen... Read more
UI Text Best Fit does not work
How to reproduce: 1. Open any (new) project2. Create a UI Text3. Enable the Best Fit setting- Note how the text does not expand to f... Read more
[InputField] Name Validation does not capitalize letters correctly with ...
To reproduce the issue follow the steps:1. Create a new scene2. Create a new UI Input Field3. Set inputField contentType = InputFiel... Read more
ScrollBar will position itself to the bottom of the content when items a...
To reproduce:1. Open attached project2. Open BUG scene3. Press play4. Press Add 105. Notice that when items are added scroll bar han... Read more
When rawImage is with anchor presets set to stretch, the preview image c...
To reproduce this bug: 1. Open the attached project2. Open 'inspector break' scene3. Select 'RawImage' gameObject4. In the rect tran... Read more
[UI][Button] Mouse hover will trigger the disabled state of animator eve...
To reproduce:1. Open attached project2. Run the ForTest scene3. Mouse hover the button4. Check the animator state (the Button's Inte... Read more
UI image doesn't work if sprite is set to None
-e: When sprite is set to "None" and there's just color on image, it's shown as a graphics failure with random text on screen. -repr... Read more
RectTransform changes its position if unparenting from scaled parent
Steps to reproduce: 1. Open attached project2. Open scene "BugTest"3. Run scene4. In console, notice two outputs. First is the RectT... Read more
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