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Part of the large image is prematurely masked if using the RectMask2D
How to reproduce:1. Open project "RectMaskScrollBug2019.zip"2. Go to the Build Settings (File>Build Settings)3. Choose iOS and bu... Read more
Disabled "sub-canvas" scale is set to 0 after entering the Play Mode
How to reproduce:1. Open project "DeleteMe.zip"2. In the Hierarchy expand "Scene" then "Main Canvas" and "GameObject"3. Select "Sub-... Read more
Scroll View position goes to bottom when changing localScale of parent P...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button and go to the Game view... Read more
Poor performance when loading or unloading a large Scene
Reproduction steps:1. Open the attached project "PerformanceTest.zip"2. Open "Loader.unity" Scene3. Enter Play Mode4. Click "Load He... Read more
[TextMeshPro]The CanvasScaler with UI Scale Mode - Constant Physical Siz...
Reproduction steps:1. Open the attached project "ClickListenerBug.zip"2. From the game window, set "18:9 Portrait" or "16:9 Portrait... Read more
CanvasGroup Interactable state not controlled by Button when built in WebGL
Reproduction steps:1. Open the attached project ("1370655_repro.zip")2. Switch the Platform to WebGL in Build Settings3. Build and R... Read more
UI handles in scene view are detached from UI elements
Reproduction steps:1. Create a new project.2. Create UI "Image" GameObject3. In the Scene view resize, rotate or move the UI object ... Read more
The Rect Transform and the Anchor Preset of a nested Canvas gets reset w...
How to reproduce:1. Open the attached project "case_1374782.zip"2. Open Scene "SampleScene"3. In the Hierarchy window drag "inner" G... Read more
Only one Canvas is shown on multiple displays when Cameras are disabled
Reproduction steps:1. Open the project "1377628.zip"2. Build And Run Expected result: two monitors show different color cubesActual ... Read more
When clicking on overlapped UI elements the Selection order is determine...
How to reproduce:1. Open the attached project "case_1377544.zip"2. Enter Scene "SampleScene" (Assets > Scene)3. Open the Scene vi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open