Search Issue Tracker
Button onClick list is not modified if the Target method's accessibility...
How to reproduce: 1. Open the "SampleScene" scene in the attached "PrivateButtonRepro.zip" project 2. Select "Button" GameObject in ... Read more
Only 2 UV components per channel are accessible in shader when mesh is r...
How to reproduce: 1. Open 'SampleScene' from "CanvasRendererUV.zip" 2. Start Play Mode 3. Inspect the color of both quads Expected ... Read more
Transform.SetParent throws exception when called from Event with no inpu...
How to reproduce: 1. Open attached "project-1169082.zip" project 2. Enter Play mode 3. In Game window press "Clear Parent with Event... Read more
Rotated ScrollView is changing position after leaving Play Mode
How to reproduce: 1. Create new Unity project 2. Add ScrollView to the Scene 3. Select Content under Canvas/ScrollView/Viewport in H... Read more
Changing the position of a RectTransform twice doesn't work when it is i...
How to reproduce: 1. Open the attached 'UIBugRepro.zip' project 2. Enter Play Mode 3. Observe created 'UI(Clone)' Game Objects Expe... Read more
OnPointerUp event is called before mouse is released when OnDrag Event i...
How to reproduce: 1. Open the attached project("PointerUp") 2. Enter Play Mode 3. Press and hold down the mouse button on the blue s... Read more
Raycast made on UI with multiple graphic Raycasters sort strangely when ...
Steps to reproduce: 1. Open user-supplied project ("GraphicRaycaster2019.zip") 2. Enter Play mode in the Sample Scene 3. Notice the ... Read more
UnityEvent's type from a derived class is not displayed in the inspector
Steps to reproduce: 1. Open the project attached by the user ("2018.4.8f1_toMigrate.zip") 2. Open "SampleScene" 3. Click on the "Mai... Read more
Canvas.BuildBatch method becomes expensive when a Canvas with a Child is...
How to reproduce: 1. Open the user's project 2. Open "Scenes/SampleScene" Scene 3. Open the Profiler Window 4. Enter the Play Mode 5... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects