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Render order issue with the URP Render Objects Renderer Feature when vie...
How to reproduce: 1. Open the user's attached project "URPRenderObjectsPrefabBug.zip" 2. Open the "SampleScene" Scene 3. In the Hier... Read more
[uGUI] Choosing Rect Transform left or right Anchor Presets offsets the ...
Steps to reproduce: 1. Open the attached project 2. Open "SampleScene" 3. Select "Button" or "Button (Legacy)" GO in Hierarchy 4. Do... Read more
Setting pivot on 2D element in Rect Transform when using Shift to pick A...
Steps to reproduce: 1. Open a new or an existing project 2. Create a new Button GO (right-click in Hierarchy -> UI -> Button - TextM... Read more
Rendering order of Canvas depends on a child's Z position when Render Mo...
Reproduction steps: 1. Open the user's attached project "CanvasSortingBug.zip" 2. Open "SampleScene" 3. Select "RogueImage" under "C... Read more
UGUI Buttons ignore Hierarchy order when they are overlapped and of the ...
How to reproduce: 1. Open the user's attached project "eventSystem_bug.zip" 2. Press Play 3. Press the Button labeled "test_02" in t... Read more
PointerEventData "hovered" list does not correctly remove entries when t...
How to reproduce: 1. Open the attached project "HoverTest.zip" 2. Open the "SampleScene" Scene 3. Enter the Play mode 4. Click on th... Read more
UI Button OnClick event triggers twice when the mouse button is clicked ...
Reproduction steps: 1. Open the user's project 2. Play the "Revolution Management" scene 3. Press anywhere in the Game view 4. Selec... Read more
Enum, Long, Double, Decimal, byte, or char values are not available when...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. In the Hierarchy window, select "GameObjec... Read more
RectMask2D hides all content when parented from other display to first d...
How to reproduce: 1. Open the attached project "Multimonitor.zip" 2. Open Assets/Scenes/MultiDisplayErrors.unity 3. Enter Play Mode ... Read more
Canvas is scaled-down when opening the project
How to reproduce: 1. Open the attached project 2. Observe the Game window Expected result: Canvas size is same as camera's height a... Read more
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