Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.4
2020.3
2021.2
2022.1
2022.1.0b6
2022.2
Issue ID
1398854
Regression
No
Setting pivot on 2D element in Rect Transform when using Shift to pick Anchor preset doesn't work
Steps to reproduce:
1. Open a new or an existing project
2. Create a new Button GO (right-click in Hierarchy -> UI -> Button - TextMeshPro)
3. Select the created Button GO in Hierarchy
4. Focus it by double clicking so it would be visible in the scene and make sure you see the Move Tool Gizmo (shows the pivot position)
5. Open Anchor preset menu from Rect Transform component
6. While holding "Shift" try to select different Anchor presets
Expected result: Pivot position is changed accordingly (can see it changing by the Gizmo position change)
Actual result: Pivot position stays in the center of the GO
Reproducible with: 2019.4.34f1, 2020.3.26f1, 2021.2.8f1, 2022.1.0b6, 2022.2.0a2
Notes:
- Reproducible with Linux and Windows
- Not reproducible on Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Resolution Note (2022.2.X):
Minor issue that is not a common use case. Likely wont be fixed anytime soon.