Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2019.4
2020.3
2020.3.3f1
2021.2
2022.1
2022.2
Issue ID
1385838
Regression
No
Rendering order of Canvas depends on a child's Z position when Render Mode is "Screen Space - Camera"
Reproduction steps:
1. Open the user's attached project "CanvasSortingBug.zip"
2. Open "SampleScene"
3. Select "RogueImage" under "Canvas1 (Plane Distance 10)" GameObject in the Hierarchy window
4. Enable the Image component in the Inspector window
Expected result: The rendering order is determined by Plane Distance, the red square stays in front of other squares
Actual result: The Canvas and its child GameObjects are rendered behind the other Canvases, the red square is behind other squares
Reproducible with: 2019.4.36f1, 2020.3.29f1, 2021.2.12f1, 2022.1.0b9, 2022.2.0a5
Notes:
1. Plane Distance still affects the rendering order when the Image component is enabled
2. Reproducible with Image and Raw Image components
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 2022.2):
Fixing issue where a rouge image would increase the AABB of the canvas causing its center of rendering to potentially be off shifted from the distance it should be rendered
Fixed in: 2022.2.0a9