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Fixed in 2022.2.X

Votes

0

Found in

2019.4

2020.3

2020.3.3f1

2021.2

2022.1

2022.2

Issue ID

1385838

Regression

No

Rendering order of Canvas depends on a child's Z position when Render Mode is "Screen Space - Camera"

uGUI

-

Reproduction steps:
1. Open the user's attached project "CanvasSortingBug.zip"
2. Open "SampleScene"
3. Select "RogueImage" under "Canvas1 (Plane Distance 10)" GameObject in the Hierarchy window
4. Enable the Image component in the Inspector window

Expected result: The rendering order is determined by Plane Distance, the red square stays in front of other squares
Actual result: The Canvas and its child GameObjects are rendered behind the other Canvases, the red square is behind other squares

Reproducible with: 2019.4.36f1, 2020.3.29f1, 2021.2.12f1, 2022.1.0b9, 2022.2.0a5

Notes:
1. Plane Distance still affects the rendering order when the Image component is enabled
2. Reproducible with Image and Raw Image components

  1. Resolution Note (fix version 2022.2):

    Fixing issue where a rouge image would increase the AABB of the canvas causing its center of rendering to potentially be off shifted from the distance it should be rendered
    Fixed in: 2022.2.0a9

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