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UI Image does not scale together with RectTransform when using RectTrans...
Reproduction steps: 1. Open the project inside of "PruebaRectTransform2019.zip" 2. Open and Play "SampleScene" 3. Press on Keyboard ... Read more
The version of Text Mesh Pro installed in new projects is behind the ver...
The Editor manifest for 2019.2 and 2019.3 contains an entry for Text Mesh Pro version 1.3.0. This is behind the current verified ver... Read more
Only 2 UV components per channel are accessible in shader when mesh is r...
How to reproduce: 1. Open 'SampleScene' from "CanvasRendererUV.zip" 2. Start Play Mode 3. Inspect the color of both quads Expected ... Read more
UnityEvent drawer no longer handles events in non-public fields correctly
How to reproduce: 1. Open the attached "Event_Listener_Bug.zip" project 2. Open "SampleScene" 3. Select the "Listener" in the Hierar... Read more
Transform.SetParent throws exception when called from Event with no inpu...
How to reproduce: 1. Open attached "project-1169082.zip" project 2. Enter Play mode 3. In Game window press "Clear Parent with Event... Read more
Canvas prefab elements are shown differently in Scene and Prefab Editor ...
How to reproduce: 1. Open attached project "PrefabMode_694618.zip" and scene "Sample_2" 2. In Hierarchy window, Open "Canvas" -> "R... Read more
UI Elements' layering breaks when there is a Transparent object in betwe...
How to reproduce: 1. Open the attached 'UILayeringBug.zip' project using the EnvIronman VM (optional) (more information in Edit) 2. ... Read more
EventSystem does not work in build when Target Display in Event Camera i...
How to reproduce: 1. Open user attached project "Raycast Build Issue (2018.3.13f1).zip" 2. Build the project (PC, Mac & Linux Standa... Read more
UI Image Color property is ignored when already assigned Source Image pr...
How to reproduce: 1. Open the attached "BugReport.zip" Unity project 2. Press "Play" and observe the three "Icon" GameObjects Expec... Read more
[UI] [legacy text] When text font used has references to the bold font -...
Steps to reproduce: 1. Open QA attached project 2. Open "SampleScene" 3. Observe the NotoSansCJKtc-Regular.otf fond is too bold with... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects