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[Undo][RectTranform] Changing position of RectTranform and undoing it re...
To reproduce: 1. Open project attached by the user 2. Open scene "scene" and select GameObject "Handle" (Canvas-> Slider-> Fill Area... Read more
Unexpected full floating precision register when using GLES20 or GLES3x
How to reproduce: 1. Open the attached project "TestShaderPrecision.zip" 2. Select Assets/DefaultResourcesExtra/UI/UI-Default.shad... Read more
Child Canvas elements are not rendered after disabling and re-enabling p...
How to reproduce: 1. Open the attached "CanvasInCanvas" project and open "CanvasProblem" scene 2. Enter playmode 3. Press "Toggle ot... Read more
Children of the Canvas Group are not rendered, if Canvas Group game obje...
To reproduce: 1. Open the project, attached by the tester (canvasGroup.zip) 2. Open the "Bug Scene" scene 3. Enter Play mode 4. Sel... Read more
UI.Mask elements are not copied to RenderTexture
How to reproduce: 1. Copy the "PresExample.zip" content to a folder named "PresExample" on Desktop 2. Open the "GiboirePlayer" proje... Read more
Mouse button Input remains active after clicking, going off screen and r...
Steps to reproduce: 1. Open "MouseClickTest.zip" attached project 2. Enter play mode 3. Left Click and hold the button 4. Drag mouse... Read more
Crash in "NullCheck(this_ptr=<unavailable>) at il2cpp-codegen"(IL2CPP) w...
Application crashes when input field is cleaned or text is added. Reproduction steps: 1. Open the attached project. 2. Build and r... Read more
After losing focus of input field Japanese text gets duplicated
Reproduction steps: 1. Open the project 2. Play Scene 3. Switch keyboard language to Chinese 4. Write something into input box 5. Sw... Read more
[Text][ContentSizeFitter] ContentSizeFitter fits Text too tight making i...
To reproduce: 1. Open attached project 2. Open scene 3. Rezize Game view 4. Observe the text disappearing on some resolutions Regr... Read more
Button can't be clicked if Z scale is set to 0
Repro steps: 1. Create a New Project 2. Create a Button 3. Set the Canvas "Render mode" to "World Space" 4. Set the Buttons Z Scale... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project