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Incorrect distance is returned when using EventSystem.RaycastAll
To reproduce:1. Open project2. Play 'TestScene'3. Open console4. Notice that raycast distance is 0.8 when the expected distance is 1... Read more
Exception is thrown when trying to set Canvas.worldCamera to None using ...
How to reproduce:1. Open the attached "TestingProject.zip" Project2. Enter Play Mode3. Click on the Button in the Game View4. Observ... Read more
PhysicsRaycaster does not work with multiple displays
To reproduce: 1. Open the project, attached by the tester (physicsRaycasterBug.zip)2. Build and run the project for PC standalone3. ... Read more
GUI element with Rect Transform position is set to 0.0.0 after attaching...
How to reproduce:1. Open given Unity project2. Enter "test" scene-- Notice that canvas is disabled3. Enter Play Mode--Notice that ca... Read more
UI.Image.SetNativeSize() changes the position when called after setting ...
Reproduction steps:1. Open the attached project "SetNativeSizeBug.zip";2. Open the main scene;3. Try to change something under Canva... Read more
Opening a prefab with a vertical layout group and a child with content s...
How to reproduce:1. Open attached project "ContextSizeFitterBug.zip"2. In Project window, open "VerticalListBroken" prefab3. Observe... Read more
Parent Canvas's scaleFactor is overriden when altering child Canvas's sc...
How to reproduce:1. Open the "SampleScene" Scene in the attached "BugReport.zip" Project2. Enter Play Mode3. Alter Scale Factor on t... Read more
Poor performance when loading or unloading a large Scene
Reproduction steps:1. Open the attached project "PerformanceTest.zip"2. Open "Loader.unity" Scene3. Enter Play Mode4. Click "Load He... Read more
The value of the property AbstractEventData.used does not reset after th...
How to reproduce:1. Open the project "case_1219722-EventData"2. Open the Scene "test"3. Enter the Play Mode4. Right-click the button... Read more
GraphView Node UI Elements Elongate into Weird Shapes
GraphView Node UI Elements Elongate into Weird Shapes during certain mouse manipulations. So far, has been observed in Shader Graph ... Read more
All about bugs
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