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Canvas Group children with Canvas component are faded when changing Alph...
How to reproduce:1. Open the attached Test.zip project2. In the Hierarchy window expand Canvas and select Canvas group3. Go to Inspe... Read more
Mask is not being rendered into RenderTexture in Game View when Render M...
How to reproduce:1. Open user attached 'Svg UI Repro.zip' project2. Open 'SampleScene' Scene3. Select 'Mask' child of 'Canvas - Scre... Read more
Canvas with Screen Space - Camera Render ignores its Height value when C...
How to reproduce:1. Open the user-submitted project's Sample Scene2. Inspect the Canvas GameObject in the Scene view Expected result... Read more
[UI] ScrollView's Scrollbar handle broken with inactive gameobject as Vi...
To reproduce:1. Open attached Unity project "UI-BUG-5.zip"2. Open "test" scene3. In the Hierarchy, locate "Scroll View Broken" scrol... Read more
[UI] Prefab position is not saved when it is applied
Steps to reproduce:1. Open user attached project2. Find the StrikeView prefab in the project, drag it on the canvas3. Notice that th... Read more
Slider Component Normal Color property does not change in Scene and Game...
Reproduction steps:1. Open the attached "SlideVSDropdown" project2. Open "Assets/Scenes/SampleScene.unity" scene3. In the Hierarchy ... Read more
UI Buttons are not interactable when running Build with FullScreenMode.M...
1. Create a new HDRP project2. Delete all GameObjects from the scene3. Add attached "Canvas.prefab" and "BugTester.cs" files to the ... Read more
2px Softness is applied to RectMask2D when the Camera is set to Orthogra...
How to reproduce:1. Open the attached project "uiRepro"2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. Open the ... Read more
Garbage Collector allocates unnecessary memory when Script Component is ...
How to reproduce:1. Open the user-attached "RepaintTest-Repro" project and open the "SampleScene"2. Open the Standalone Profiler (Wi... Read more
RectTransform.sizeDelta resets prefab with RectTransform position if was...
To reproduce:1. Open project2. Play scene3. Press button 'A', notice that emoji is added to right upper corner of white rectangle4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS