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Fixed in 2020.1

Fixed in 2018.4, 2019.3

Votes

0

Found in

2018.3.0a5

2018.4

2019.2

2019.2.11f1

2019.3

2020.1

Issue ID

1203097

Regression

Yes

Canvas with Screen Space - Camera Render ignores its Height value when Camera projection Matrix [0,2] or [1,2] value is not 0

uGUI

-

How to reproduce:
1. Open the user-submitted project's Sample Scene
2. Inspect the Canvas GameObject in the Scene view

Expected result: Canvas GameObject's actual Height is 480
Actual result: Canvas GameObject's actual Height is close to 0

Reproducible with: 2018.3.0a5, 2018.3.14f1, 2018.4.14f1, 2019.2.16f1, 2019.3.0f2, 2020.1.0a16

Not reproducible with: 2017.4.35f1, 2018.3.0a4

Comments (1)

  1. 6bf26604154e7c7f8ce03acd32887aef?d=mm

    jpfranssen

    May 25, 2020 07:16

    Height seems fixed, but there is still an offset when rendering with a non-symmetrical projection matrix.

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