Search Issue Tracker
RenderTextures do not include Canvas (UI) elements
How to reproduce: 1. Open the attached project 2. Open and play Main scene 3. Notice that where was white screen, screenshot appeare... Read more
Memory leak if only one display device is connected when game is using m...
How to reproduce: 1. Open the "DisplayProject_New" project 2. Open the "scene" scene 3. Make sure your computer has only one display... Read more
Anchor Preset labels are shown "custom/custom" in all selected Anchor Pr...
Reproduction steps: 1. Open the attached project; 2. Open the scene "AnchorPresetTesteScene"; 3. Click Canvas -> Panel; 4. Change A... Read more
Scrollbar stops velocity of 'Scroll Rect' unexpectedly
Reproduction Steps: 1. Open User's project 2. Run "TestScene" -Note: "Scrollbar On" should be activated, therefore greyed. 3. Try pu... Read more
NullReferenceException from GenerateTiledSprite when SpriteAtlas is not ...
How to reproduce: 1. Open user-submitted project (IssueRepeatedImageWithSpriteAtlas) and 'SampleScene' scene 2. Enter Play Mode Exp... Read more
CPU cost of render canvas for moving world-space UI is too high in 2017
How to reproduce: 1. Download attached project file and open "test" Scene 2. Open Profiler and enter Play Mode 3. Watch cost of UIEv... Read more
CanvasRenderer.OnTransformChanged is called on UI objects which transfor...
How to reproduce: 1. Download and open the project from OwnCloud 2. Open LipSync scene 3. Open Profiler (Window -> Profiler) 4. Play... Read more
Bold font .ttf file is not detected properly for certain fonts
How to reproduce: 1. Open attached project 2. Open scene Scene.unity 3. Try switching between Normal and Bold font style on gameobj... Read more
Inputfield ignores arrow keys on OSX builds
-e: In the editor and in windows builds, arrow keys when focused on an inputfield will move the caret through the text. On OSX buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit Slider value defaults to min value when the initial value is set in the UXML file
- The Player hangs when unloading a scene using the UnloadUnusedAssets() method
- [iOS] Too many texture parameters error is thrown when running on devices that support the number of parameters
- [MacOS] Trying to pick a Colour from full-screen window breaks Colour Picker Tool functionality
- WebGL Player hangs on first frame when "Autoconnect Profiler" is enabled and large amount of Profiler data is buffered before the first frame