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[Animation] GameObject's Position on Axis is changed when default value ...
How to reproduce:1. Open the attached project's Scene labeled "Level_2"2. Open a Timeline Window and dock it in the Editor (Window&g... Read more
New Projects don't start with the latest Timeline Verified For version
To reproduce:- Start a new project with any template with Unity 2020.2- Go to Package Manager and notice that the Timeline package a... Read more
Multiple Signal Receivers Components on a single GameObject can cause a ...
1. Import attached package2. Open signalCrash scene- The timeline has a signal at the end of the timeline- The Cube contains two sep... Read more
The Timeline doesn't play animation when the Playable Director component...
How to reproduce it:1. Open the user's attached project2. Load 'MasterScene' scene from 'Assets' > 'Scenes' folder3. Open the Tim... Read more
Timeline repaints will loose clip focus
When the timeline window do a repaint, the clip selected will move to the first one of the track Repro:- create two tracks with clip... Read more
Keyframe can't be copied from one Animation property track to another wh...
How to reproduce it:1. Open attached project "1292685.zip"2. Load "SampleScene" from "Assets" > "Scenes" folder3. Open the Timeli... Read more
Uneven amount of OnEnable and OnDisable calls when recompiling custom ed...
How to reproduce:1. Open the user's attached project2. In the Project window, open Timeline asset3. Select the SpawningClip clip (ob... Read more
The Timeline does not set back the state of GameObjects after saving a S...
How to reproduce:1. Open the attached project "seq-save-scene-reset-timeline.zip"2. Open the TestScene (Assets>TestScene)3. Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project